Paused
First, load the Intellivision system ROMs
The Intellivision can't switch on without the two ROM chips Mattel built into it: every game runs on the EXEC and draws with the GROM's characters. They are still under copyright, so they aren't included here: choose or drop your own ROM image files. They stay in this browser and are never sent anywhere. The browser remembers them, so you only need to do this once.
-
Executive ROM (EXEC) Required
The console's operating system. Exactly 8 KB (8,192 bytes); Mattel's has the CRC-32 checksum
CBCE86F7.Often named
exec.binorexec.rom -
Graphics ROM (GROM) Required
The 256 built-in characters and shapes. Exactly 2 KB (2,048 bytes); Mattel's has the CRC-32 checksum
683A4158.Often named
grom.binorgrom.rom -
Intellivoice ROM Optional
The speech chip in Mattel's Intellivoice module, for the few games that talk (B-17 Bomber, Space Spartans, Bomb Squad, TRON Solar Sailer...). Exactly 2 KB (2,048 bytes); Mattel's has the CRC-32 checksum
0DE7579D. Without it, those games play without speech.Often named
ivoice.bin,IVOICE.BIN,sp0256-012.binorIntelliVoice BIOS (1981) (Mattel).int
Pick the files at once, or a .zip containing them (MAME's intv.zip works). These are not
games: once the console is on, cartridge images (.rom, .bin, .int)
go in the cartridge slot below the screen.
Release to load these ROMs
Drop a .rom, .bin, .int or .zip cartridge image here
In this zip:
Free games:
This game talks through the Intellivoice. Without its ROM it plays without speech.
Release to insert
Keyboard (player 1): arrow keys for the disc, Space or Z for the top action buttons, X and C for the lower left and right ones, the number keys for the keypad, with - or Backspace for Clear and = or Enter for Enter. Gamepads work as soon as you press a button; the first is player 1, the second player 2. The stick turns the disc in all 16 directions. A is the top buttons, X and B the lower left and right; Y and Start are Enter, Back/Select is Clear, and the shoulder buttons and triggers are 1 to 4.
Starting...